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University of York Library
Library Subject Guides

Digital Creativity: a Practical Guide

Virtual reality

A practical guide to getting digitally creative and using digital tools and technologies to explore work, ideas, and research.

Virtual reality (VR)

Virtual reality involves simulated experiences that can be viewed using headsets and screens. We'll take a look at some of the ways you can get started using virtual reality for engaging audiences and presenting your work.

What is VR?

Virtual reality, or VR for short, is a way of having immersive 3D experiences that are simulated using a computer. You may have seen VR headsets: these are a way for a user to put on the equipment and experience the virtual reality content.

Woman delightedly using a VR headset with a black background and some glitch effects

The image above of a woman delightedly using a VR headset is what you might imagine when you think of virtual reality. These kinds of images focus on the headset, but not the content the user is engaging with, which may make VR seem more about novelty than actual content. However, there's lots of potential for the immersive content within the headset (or other methods of viewing VR, like multiple screens or using your phone in a holder).

Introduction to VR

Our Introduction to VR session gives an overview of virtual reality, how VR headsets work. and what VR tools you can get started with. The slides from the session are below:

Full Introduction to VR slides on Google Slides

Getting started with VR

Building virtual reality experiences from scratch can be time consuming, but there are also lots of tools you can use to explore the potential of VR and think about what you might want to create.

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